Totems | |
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Developer(s) | 10tacle Studios Belgium |
Publisher(s) | 10tacle Studios |
Designer(s) | Yves Grolet, Stephane Bura |
Engine | NeoReality Engine |
Genre(s) | Action/Adventure, Platform Game |
Mode(s) | Single-player |
Totems is a cancelled video game for the Xbox 360 and PC developed by 10Tacle Studios Belgium.
Contents |
Totems is a 3D platformer for the Xbox 360 and PC. The Player controls the main character Gia, a parkour expert. Gia inherits various powers from four different animal totem Spirits. Totems utilizes a Semantic Environment Sensing System (SESS), meaning all of these actions can be performed with one button and Gia will react automatically according to the place she is in the world. Each spirit will be mapped to a face button on the 360 controller enabling players to pull of parkour moves and attacks very quickly. The game contains a non-linear world placed on a fictional Island and a highly interactive environment. The enemies Gia encounters are able to perform similar acrobatic abilities and their AI enables them to follow Gia wherever she goes. The developers are creating a whole new shaman mythology for Totems. [1]
As of the 5th of August 2008, 10tacle Studios has ceased all operations, and has closed down. The future, if any, for this game is now unknown.
10tacle Studios Belgium, located in Charleroi, Belgium, is specialised in the development of video games. CEO Yves Grolet and Design Director Stephane Bura are the company's creative leaders. Yves Grolet and other core team members became known through their widely acclaimed PC game Outcast (game) released in 1999 by former Infogrames (now Atari).
As of the 5th of August 2008, 10tacle Studios Belgium has ceased all operations, and, as a company, has closed down.
NeoReality is an integrated video game production platform developed by 10tacle Studios Belgium. It contains several innovative tools and engines including 3d graphics rendering, physics, AI, game-specific scripting language, etc.[2]
Semantic Environment Sensing System (SESS) is an innovative technology which allows the Player and all NPC characters to use the world as an open-ended playground, using each architectural feature as an opportunity for movement. Since the NPC’s are aware of their spatial surroundings, SESS enables them to move around intelligently, like the human player. SESS opens the door to complex virtual combat. SESS enables 10tacle to make use of the spatial environment for gameplay purposes and spectacle, generally not used in video games.[3]